A concentrated effort to attract smaller, indie developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat.
While this led to less diversity in its game library, it did garner strong support in Japanese-developed role-playing video games and visual novels alongside a wealth of Western-developed indie games, leading it to become a moderate seller in Japan, and build a smaller, yet passionate userbase in the West.
With the series being less popular in western regions, it failed to revive the platform in the same way.
The PSP ended up being a mixed result for the company.
In 2004, it released the Play Station Portable (PSP) to compete with the Nintendo DS as part of the seventh generation of video game consoles.
While Sony has not released exact sales figures, analysts estimate the sales to be between 10 and 15 million sold.
In the platform's later years, Sony also promoted its ability to work in conjunction with its other gaming products, notably the ability to play Play Station 4 games on it through the process of Remote Play, similar to the Wii U's function of Off-TV Play.
which was later clarified to not be taken at a literal level because, according to David Coombes, platform research manager at Sony Computer Entertainment America, "Well, it's not going to run at 2 GHz [like the PS3] because the battery would last five minutes and it would probably set fire to your pants".
As rumors had suggested, the device was designed to present "the best of both worlds" between mobile and handheld gaming, including a 5-inch OLED touchscreen, a rear touchpad coupled with physical buttons and dual analog sticks.
With support diminishing, Shahid Ahmad, Sony's Director of Strategic Content, instead began a new approach to software, through directly reaching out to, and making accommodations for, smaller, independent developers who were previously release games for mobile and PC platforms.